Research Area

Real-time Ray Tracing and Global illumination GPU

  • Hardware architecture for real-time processing
  • FPGA implementation
  • Game engine for ray tracing and global illumination

Real-time Sound Tracing for 3D VR Audio

  • Hardware/Software architecture for real-time processing
  • FPGA implementation
 

GPU Architecture for Mobile Devices

  • Algorithm & architecture of mobile graphics
  • FPGA implementation

Etc.

  • Lossless data compression
  • Computer arithmetic (FPU, elementary functions, etc.)