Research Area

Real-time Ray Tracing

  • Hardware architecture for real-time processing
  • Algorithm & architecture for performance improvement
  • FPGA implementation
  • Game engine for ray tracing
 

GPU Architecture for Mobile Devices

  • Algorithm & architecture of 2D vector/3D graphics
  • Compression-based intelligent memory system
  • FPGA implementation
 

etc.

  • Lossless data compression
  • Computer arithmetic (FPU, elementary functions, etc.)